![]() I was doing some research on this myself and found converting mods from the Skyrim nexus that don't require SKSE requires very minimal effort and just about anyone can do it. However, any mods that requite SKSE will have to wait as there still is no version of that for the SE yet. There are a small number that will require a bit more effort, though there's a good chance the author has already taken the steps necessary and made an SE compatible version. That said there are many old mods that will work in the new version as is, and for many others it's just a case of loading the mod into the new CK and saving it again. A 64 bit game engine is vastly different from a 32 bit one. ![]() ![]() They never will be fully backwards compatible, it's not something that can be "fixed". Originally posted by Rose (Asleep Idling Games): Are the mods fully backwards compatible yet?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |